Lostshard Patch 8/10/2022 (with more additions on 9/08/2022)
Spells:
+Added drop for Soar Spell, 3% chance from a Bat
+Added drop for Day Spell, 1% chance from a Blaze
+Added drop for Permanent Gate Travel Spell, 1% chance from an Enderman
+Added drop for Unveil Spell, 4% chance from a Witch
+Fixed Magic Arrow, the arrows now shoot in a small horizontal line in front of you
+Changed the default flight-time on Soar to be 8 seconds instead of 15 to make it more balanced
+The Soar spell uses 1 Emerald instead of 1 phantom membrane to cast
+All circle 9 spells use an emerald instead of a dragon egg
Quality of Life
+Create food dropped to 5% drop chance, it was a bit OP to start off and instantly get it
+Spells can now drop even when you already own them, they do NOT burst out with fireworks but play a chime sound instead. NOTE: Spells with a drop chance of 20% or higher will not drop again after you own them as they are common.
+Anyone can use a scroll, even when it was acquired by another player. Sharing is caring!
+You can now smelt ENCHANTING TABLES, this will give you 1 diamond and 2 obsidian - possible from Blacksmithy level 80 but chance to fail until level 100
+You can now smelt CLOCKS, this will give you 2 gold, possible from Blacksmithy level 60 but chance to fail until level 80
+Disabled Combat Logging
+Fixed Mob Spawners not working outside of plots - if they are inside a plot you must upgrade the plot to a dungeon plot with /plot upgrade dungeon
Exploits
+Fixed Blacksmithy levelling up from level 50 with chainmail, you are meant to use iron to level up from 50 - 75 and then gold/diamond/netherite from there
Other Fixes
+Fixed horses / llamas / mules etc. always dropping a chest even when they don't have one equipped
+Removed unused enchanting skill from skilltree and the code (edited)+Taming egg throws use 4xp levels instead of 30xp levels @Chief
+Anvils are now smeltable and return 1 iron block - requires high level
+Spells are no longer consumed if you already have it (just sends a warning that you already own it instead of it disappearing)
+Fixed the /announce command, this is an admin command so just writing it here for my reference
+KOTHS are reduced to 1 round and aka 1 minute total
+Ability to repair and smelt shields
+Ability to repair and smelt shears (edited)+Fixed force push and pull working with the opposite status of clan friendly fire, ie. if friendly fire was ON then it would not work.
+I have removed excessive countdowns for KOTHS, it now only displays 1m, 30s, 15s, 3,2,1
+Wands now glow, this feature was in the plugin but was bugged until now
+Netherite is re-enabled
+I broke blacksmithing levelling up with stone items, this is now fixed :)
+Vendor plot upgrades now costs 200 instead of 500 gold
+Town plot upgrade now costs 200 instead of 500 gold
+Dungeon plot upgrade now costs 100 instead of 200 gold
+Kick plot upgrade now costs 500 instead of 1000 gold
+Banker purchase price reduced to 250 from 500 gold
+Adjusted spell drop rates to prevent some from spawning constantly (edited)+You can now enchant fishing rods with /hook
----> This is done with /hook
----> First time requires level 50, and adds Lure I and Unbreaking I (costs 8 diamonds for balancing purposes)
----> Second time requires level 75, and adds Lure II and Unbreaking II (costs 16 diamonds)
----> The final time requires the **enhance** buff from hostility, and then adds Luck of the sea III, Lure III and Unbreaking III (costs 32 diamonds)
+Added the ability to smelt fishing rods, this will return 1 string
+Added ability to harden shields (up to unbreaking II like the rest of the armours)
+Added the ability to unbind a wand and return it to a stick, do this with "/bind none" (edited)+Enable crafting benches but not things like furnaces, in order and other staff plots
+Beacons are re-enabled, they were previously event rewards but this doesn't apply to our server @macca
+KOTH/Capture zones (Hostility,Havok,Bunts,Gorps) now start every day at a set time. type /hostility to see the time they're scheduled for (edited)+Crossbows and tridents are now smeltable. Crossbows are repairable however for now, tridents are not repairable (future feature?)
+Smelting horse armour can now succeed, this was bugged before and was impossible
+Subscriber+ and subscriber plots now set to 3 and 4 respectively
+Removed less frequent weather, it should now be normal frequency
+Fix smelting exploit where shields, shears and fishing rods could be repaired/smelted for cheap until max level
+No longer an annoying message alerting you to pay taxes when you plot is more than 1 week old but less than 2 weeks.
+Make tips command enable tips, not the other way round
+Re-added "local" chat (in between whisper and shout) from the original Lostshard (edited)+When testing a plot, the kick plot upgrade action doesn't occur for players who are testing the plot - this is now fixed
+A new command: /plot test, this simulates as if you were not a member of the plot to test security, buttons, etc.
+Fire Walk has been disabled in plots due to exploits (edited)+Netherite pickaxe doesn't increase mining skill, will check for other skills too
Just added as of 16/10/2022
+The day spell now refunds you spell reagents when the channelling (casting with a second player) is cancelled or broken
+The following spells work correctly with /plot test: lightning, flower, grass, fireball, Gate Travel, Perm Gate Travel :)
+Add /cast lightning test check for /plot test
+Circle 9 spells now use diamond blocks instead of emeralds, which were put there instead of dragon eggs
+Return spell ingredients when you break channelling the day spell... (Look at movingwhilecast - this is just for my reference (edited)+You can now place a bed against a wall and spawn properly @wolF @Celadon
+Netherite pickaxe now increases mining @wolF
+Mining nether gold ore and ancient debris can increase mining skill (edited)+Stamina buff has disappeared randomly in the past - unknown cause
+Mana buff sometimes stays permanently - unknown cause
+Some performance issues, particularly in any kind of plot (player-made, staff-made)
+Staff rank code is causing issues (just here for my reference)
Still in the works
+Plot survey command? to find a good spot for a plot
+Add in vendors with infinite inventory at spawn :) - this is a while off
+Silk touch buff - I will add a way to get the silk touch buff and this will use either the enhance buff (/enhance silk)? or a new KOTH zone entirely
+/deposit all command - maybe
Active Development
Just added as of 18/10/2022
+Wands are fixed, you can now safely store them in your bank SO LONG AS YOU RE-BIND THEM, do not put old wands in the bank or your bank won't save
------> Please don't put a wand in your bank unless you have rebound it to reset them
+Skills can no longer go past the skill-cap, this was entirely bugged but is now fixed. Skills might go slightly above skillcap (like 401.1, this is good enough for now) (edited)+Silk touch buff - you can now apply silk touch to a tool that **DOES NOT HAVE** fortune (as this conflicts). Try /enhance silk touch or /enhance fortune when you have the enhance buff (edited)+Added a new particle trail effect - GHOST
+Fixed skillcap going slightly above level 400
Fixed smelting Netherite armour exploit (would return 3 instead of 1 Netherite ingots)
+Netherite items are now enchantable with diamonds yet still require netherite ingots to repair
+Added hoes into the enhance command, they can now be enhanced (edited)+Simplification of admin/staff system for managing Lostshard
+Fixed staff enchant command
+Shout chat capitilises words and boldifies them, whipser chat italicises words
+Circle 9 spells use emerald blocks instead of dragon eggs (edited)+Fix to unban command staff check
+/staffop and /staffdeop command
(these don't really matter, just here for my reference) (edited)+/deposit all command, you can deposit all your gold at the bank with this one simple trick! Bankers hate him! @gooch finger (edited)
1+Adjusted fishing loot table. Before it could be argued that level 80 gives better loot than level 90 and 100 (edited)
1
1+Fireball has been disabled against the ender dragon and wither (for now) due to extreme damage
+Renamed 'staff' to 'admin'
+You can no longer make a mark when you are at your maximum marks
+Removed dragon eggs and nether stars from the drop blacklist, these would drop anyway so who fucking knows lol
+Added in a debug message to test stamina and mana buff not working correctly. If you are part of a clan and you see this message when you login, PLEASE let me know if you see this message
+Potentially fixed issues with clan buffs disappearing / staying permanently (edited)+Some performance issues, particularly in any kind of plot (player-made, staff-made)
+Plots are offset by 1 block - THIS IS ACTUALLY NOT A BUG, USE THE BLOCK COORDINATE INSTEAD OF XYZ when pressing F3
these bugs are potentially fixed but I am still monitoring
`+Stamina buff has disappeared randomly in the past - unknown cause (I suspect it has to do with buff timer overlapping`
`+Mana buff sometimes stays permanently - unknown cause`
`+Stamina buff (possibly mana buff too) doesn't re-apply if KOTH re-captured while buff is active`
Still in the works
+Add in vendors with infinite inventory at spawn :) - this is a while off
+Plot survey command? to find a good spot for a plot
Active Development
Added as of 3/11/2022
+Mob drops now spawn damaged - this was a real fucker to fix, and I haven't really fixed it so much as added a cheap workaround... good enough!
+Chat is no longer spammed with messages when you try to move when stunned
+Added a couple new particle effects for trails (edited)